![]() ![]() The delayed detonation and lingering hitbox means that you can be shooting on one side of the screen and dealing damage on the other.This means her point-blank is the best in the game, letting her trivialize difficult enemies and even skip some bosses entirely. When point-blanking it continuously fires, doing enormous damage. It fires again immediately whenever it hits something.Jane’s subshot is very damaging and covers a wide area, but it’s slow and has a delayed detonation. ![]() Subshot: Diagonal bombs with lingering hitboxĬharge Shot: A huge shuriken that flies slowly in a straight lineīomb: An invincible smartbomb that clears the screen of bullets and damages every onscreen enemy. The number of lives per credit and the ‘price’ of an extend can also be adjusted via dip-switches, from 1-6 lives per credit (3 at default) and an extend at 400,000 (at default) or 600,000. The Hardest difficulty adds a lot more enemies to each stage and enemies shoot more aggressively, but bullets are slowed down considerably, changing the game substantially. On the Hard difficulty, bullets are faster and enemies shoot more aggressively. On the Easy difficulty, only large enemies shoot and bullets are slowed slightly. The modes are Easy, Normal, Hard and Hardest. The arcade version has four difficulties, accessible via changing the dip-switches. Charge shots are unique to every character.ī: Uses a bomb. The second loop features remixed enemy and bullet patterns which are much more difficult.Ī (Press): Fires the main weapon and, after collecting two power-ups, a subweaponĪ (Hold): Fires a charge shot. After defeating the last boss the player automatically enters a second loop. There are four levels of power-up: at full power, the shot will eventually decay back to the third level as long as you continue shooting.Įach game loop consists of seven stages, with the first three stages being randomly chosen from a possible four. Sengoku Ace is vertically scrolling shooter with 8-way movement and two buttons. They wanted to make games that were distinct from games by other developers, but Sengoku Aces was similar to Aero Fighters because “at that time, we couldn’t think of anything else to make.” The characters were designed by Hirofumi Nakamura, an illustrator and doujin mangaka who Yamada described as having “really passionate fans.” When designing the game, the developers said they tried to ensure that “deaths feel fair” and made sure nothing shares the same colour as the enemy bullets. ![]() Īfter developing Aero Fighters in 1992, main desiger Shinsuke Nakamura left Video System to found Psikyo with some other former Video System staff. Every character has their own story which plays out in dialogue between the stages and an ending cutscene, and if the game is played two-player, both player’s charactes will interact, for a total of 22 endings. Both enemies and main characters contain parodic references to Buddhism and Shinto, as well as ninjas and samurai. The game takes place in a kitchen sink fantasy setting loosely modelled on the Sengoku period alongside steam engines and biplanes. 2 and Psikyo Shooting Stars Bravo, respectively, and is available to play on Android with in-app purchases as Samurai Aces: Tengai Episode1 and SAMURAI ACES classic. The game was ported to the PlayStation 2 in 2004 and to the Switch in 2018 as part of the Psikyo Shooting Collection vol. It was followed by two sequels, Sengoku Blade and Sengoku Cannon. Sengoku Ace (JP: 戦国エース, known as Samurai Aces internationally), published in 1993, is a vertical shooting game and the first game developed by Psikyo. ![]()
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